Tuesday, June 16, 2015

Week 11 Update - Props with feedback

Feedback was to get my props to look as realistic as possible with the use of materials. I am new to using materials, so it took me a while to figure out Quixel Suite, and I am still figuring out minor details about it. I also included my Moon Base as requested by Dylan, looking forward to pushing this also with materials. Moving forward I want to speed up my modeling workflow, to better include material based programs and to really push my pieces.

Monday, June 15, 2015

Water Pipes - Material Update second Tutorial

So I watched another tutorial on DDO, I feel like I have improved since starting using materials and I am very happy with the look of this prop. It could still use some improvements, to get it closer to the RL original, but for just starting to use this program last week I feel very confident with the results so far. Have to keep playing around with the settings and materials. 

Sunday, June 14, 2015

Update - DDO Tutorial and Material work progress for Helghast Machine

So, materials, this is the first time I am trying to fully integrate a material workflow into my process. I was having problems at first, but I feel like I moved forward in a small amount of time.

DDO Basics with Leslie van den Broeck

Tuesday, June 2, 2015

Sunday, May 31, 2015

Vertex Tutorial - Hard Surface nDo2

Lots of great tutorials on vertex, but I went with this one, as I felt it would helped me the most now. I created this quick sci fi wall with a door, the process was really quick and I can see myself using it to make some quick props or environments.